If you are an existing customer returning to the game or need to reinstall the game, click on the link below to download the EverQuest II Installer. Please note: this is a large file and may take awhile to download. (EverQuest II Installer Size: 15MB)
The Assassin is the master of sinister strikes and
opportunistic attacks. Exceptionally
skilled at surprising unwitting opponents, they strike suddenly and inflict
massive damage. Assassins are known
for using deadly poisons to debilitate their targets before finishing them
off.
Berserker
The Berserker is the personification of unbridled
aggression and fury. They are fearsome
opponents, especially when facing many foes at once. Berserkers stand at the forefront of battle,
unleashing their devastating rage upon the enemy while keeping unwanted
attention away from their allies.
Brigand
Brigands are crafty rogues who employ intimidation and
force to subdue their enemies. The
Brigand maintains an element of unpredictability to arouse discomfort, fear,
and confusion in an opponent. Strikes
from a Brigand will often leave a foe crippled and vulnerable to further
attacks.
Bruiser
Bruisers are relentless juggernauts of strength and intimidation
who have transformed their bodies into vicious weapons to inflict pain and
suffering upon their enemies. Masters
of physical combat, Bruisers rely heavily upon deflection and agility to
avoid attacks as they brutalize their foes.
Coercer
The Coercer is capable of subduing enemies, sending them
into a paralyzing state of fascination or causing them to flee in uncontrollable
terror. Master of domination, Coercers
can subjugate the mind of another, taking complete control and forcing an
unwitting creature to do their bidding.
Conjuror
Though possessing many potent abilities, the greatest
weapons in the Conjurors arsenal are the powerful elemental minions summoned
forth to do their bidding. These
dutiful servants obey their masters every command, whether ordered to stand
guard or launch attacks against the Conjurors foes.
Defiler
The Defiler is a shaman of corruption and spiritual
enslavement. A powerful ally, Defilers
are able to mend wounds and remove ailments from the afflicted. Fearsome in battle, Defilers employ ancient
rituals of dark power to sicken, harm and reduce the fighting prowess of the
enemy.
Dirge
Dirges play songs of despair, misery and lamentation that invoke
intense fury and aggression within the hearts of their allies. The Dirge can use music to inflict great
hopelessness and longing in enemies, demoralizing them so completely that
their abilities are significantly diminished.
Fury
Embodying the primal forces of nature, the Fury is equally
capable of both defense and destruction.
In addition to regenerative healing, Furies can enhance the physical attributes
and mystical might of their allies, making the attacks of their party members
even more formidable.
Guardian
Guardians are the anchor of any group of adventurers,
providing leadership and protection for their allies. Combining durable armor with an impressive
array of defensive skills, Guardians can remain standing after absorbing
substantial amounts of physical damage from their enemies.
Illusionist
Illusionists employ subtlety and distraction to impose
their will upon the enemy. Using their
mental acuity to confuse, misdirect and subdue their opponents, Illusionists
can bring order to an otherwise chaotic environment while bestowing
beneficial enhancements upon their allies.
Inquisitor
Capable of serving as the cornerstone of any adventuring
party, the Inquisitor can heal wounds and purge ailments such as disease and
poison. Inquisitors invoke divine
strikes against their opponents and retaliate with unyielding conviction
against those who dare to harm their allies.
Monk
The Monk is a spiritual combatant who believes in the philosophy
of mind-over-body. This mastery of
physical prowess allows Monks to hasten their formidable attacks, purge their
bodies of ailments, move invisibly past their enemies and even fool opponents
into believing them dead.
Mystic
The Mystic is a shaman of spiritual preservation and
enlightenment. Mystics are known for
their poverty warding spells that protect allies from harm. The Mystic can enhance the partys
attributes and provide magical protection in combat while inflicting
debilitating weakness upon the enemy.
Necromancer
The Necromancer is the unholy master of death and
decay. Dominating the unloving,
necromancers summon fourth undead servants that attack their opponents
without fear or hesitation. Necromancers
employ dark arcane magic that weakens the enemy as they drain away its life
force.
Paladin
The epitome of honor and valor, Paladins excel in martial
combat while employing divine magic to enhance their abilities and strike
down their enemies. By invoking both
protective and healing magic, the Paladin can often survive battles that
would crumble those of lesser resolve.
Ranger
Rangers are unrivaled in their ability to hunt foes and
scout dangers in the untamed wilds of Norrath. Known for sneaking safely through dangerous
territory, Rangers use stealth, perception and cunning to seek out enemies
and fell them from a distance with a deadly volley of arrows.
Shadowknight
Shadowknights are malevolent
crusaders who wreak fear, hate and despair upon all who would oppose
them. In addition to their formidable
martial art skills, Shadowknights conjure dark magic
with which they can enhance their abilities and drain away the life force of
their enemies.
Swashbuckler
The Swashbuckler is a dashing rogue known for flamboyant
acts and grandiose accomplishments.
Using cunning and skill, Swashbucklers inflict devastating attacks
against foes before slipping into the shadows. Masters of misdirection, Swashbucklers
often avoid the blame for their potent strikes.
Templar
Templars use divine power to
mend the wounded and cure the suffering of the afflicted. They can enhance the fortitude of their
allies while making their opponents more vulnerable to attack. Templars can
pacify foes, nullifying their normal combat attacks for a short time.
Troubador
Troubadors inspire and protect
their companions with songs of bravery and heroism. By infusing music with magic, Troubadors embolden their allies into performing
outstanding feats of courage against their opponents. The Troubadors songs are particularly popular with spell casters.
Warden
Wardens invoke their druidic powers to mend wounds and purge
disease and poison from their allies.
While Wardens excel in regenerative healing, they can also command the
forces of nature against their foes.
They can change shape, imbuing themselves and their allies with the
form of the great wolf.
Warlock
Warlocks are master of death and decay who channel the
forces of poison and disease, bringing an untimely end to their enemies. By invoking these dark powers and
unleashing destruction all around them, Warlocks can deal devastating damage
against multiple opponents at once.
Wizard
The Wizard can unleash the purest forms of destruction by
harnessing the arcane magic of fire and ice.
Channeling the full force of these elements into deadly focus, no
other type of mage is able to match the Wizards ability to inflict such
great devastation upon a single target.
The EverQuest®II Rise of Kunark trial allows you to get in the game and try out the critically acclaimed gameplay from the best selling EQII all-in-one compilation pack free of charge. No credit card or subscription is required to participate in this trial.